21 May 2012

The Tech Reflector

 
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By Jacob Seidelin of Nihilogic 8 months ago.
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HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework …

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On DailyJS 8 months ago.
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Source Engine Levels in WebGL

In Source Engine Levels in WebGL by Brandon Jones, Valve's Source Engine BSP format is discussed in the context of WebGL. Brandon demonstrated his code at onGameStart using a level from Team Fortress 2, but he hasn't uploaded it due to licensing concerns.

The post contains a lot of details about Valve's level file format, and how rendering complex commercial 3D game data relates to WebGL:

I was told …

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By Michael Mullany of Sencha Blog 8 months ago.
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Microsoft's platform strategy, seem unlikely to ever show up there. First, WebGL is explicitly off the menu. To work with 3D graphics, it seems that web developers will have to use the JavaScript bindings to Windows Direct graphics API s and distribute their apps only as Windows apps. Similarly, media capture and Device API s are missing and given the thrust of the strategy, seem unlikely to show up anytime soon. These are the types of API 's that Microsoft wants …

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By James Pearce of Sencha Blog 8 months ago.
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…great chance to hear from the Sencha Labs and WebKit teams. Learn about WebGL, a critical and exciting new web technology, peek under the hood at how browsers work, and get a sense for how the web as a whole is evolving. We'll also be showcasing Sencha Animator v1.0, the newest addition to our tools lineup, and Sencha.io, our cloud offerings. And of course, don't miss the session on Node.js & CoffeeScript!

Day 2

On Tuesday we split the sessions down by framework, …

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By Rob Hawkes of Mozilla Hacks - the Web developer blog 9 months ago.
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That is quite some natural looking skin rendered in WebGL.

If you want to read more tips or discuss the web with Christian, he's available on Twitter as @ codepo8 .

Havi Hoffman

How the Guardian's custom CMS & API helped take content strategy to a traditional publisher - Martin Belam blogs about UX, information architecture, digital media and his work at The Guardian on currybetdotnet . This post explains the importance …

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By Jay Patel of Mozilla Hacks - the Web developer blog 9 months ago.
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…lot of uptake on cool CSS3 transitions, animations, 3D transformations, WebGL and video it seems to me that the semantics of HTML5 and the forms get a bit forgotten. Even more so, it seems like a scam to tell people that there is a need for sections, articles and time elements when no browser uses them to create an outline or syndicates them. Do you see that changing? How can we make it more real for people? Haven't we used the "use this and that markup as it is the right thing …

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On DailyJS 9 months ago.
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If you'd like to learn WebGL but you're afraid it's only for genius mind wizards, then try reading right from the start where Jerome demonstrates how to install Three.js, then follow on to the cube tutorial . And if you make something cool, send it to us .

FlyJSONP

I noticed that TJ is still actively working on superagent which is shaping up to be a great all-purpose browser-friendly network library. Meanwhile, DailyJS reader …

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By Brendan Eich of Brendan Eich 1 year ago.
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The binary data proposal embraces and extends the fine work of WebGL typed arrays . Sometimes someone paves the cowpath into an expressway, which grows into a superhighway. JS has a lot of bits to move these days.

I've been talking about better function syntax for a while. function is too long (I wish I'd used fn in 1995 and preempted this issue).

TC39 has had several proposals or variations. Meanwhile, CoffeeScript has emerged and taken off. In arrow function …

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Microsoft had different reasons to do not invest much into WebGL: DirectX

Chromium invested time to create Angle which aim is to convert OpenGL ES 2.0 calls into DirectX and make WebGL possible in Windows OS as well.

Different Fallbacks If we really care about WebGL, if we really need to put such heavy content in our web pages or our advertisements ( shaders + textures + runtime parse/translate/compile ) we can always fallback into shims through Silverlight or Flash Player…

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