…through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5> If you'd like to preorder/buy it, consider using the Amazon affiliate links below, so I can earn a few extra coins.
amazon.fr…
Video and Audio
Drag and Drop
Web Storage
Web Workers
Communication and Web Sockets
This course is designed for software developers interested in designing, creating, and deploying HTML5 web applications. It is valuable to developers that already have experience in developing web applications. To get the most out of the course, you should be familiar with HTML, CSS, and JavaScript.
Prior exposure to any of these concepts will be helpful, but not …
Audio & Video
New threading model for Audio and Video (see bug 592833 )
Video thread stack size has been reduced (see bug 664341 )
Network
Double quotes are no longer accepted as a delimiter for 2231/5987 encoding (see bug 651185 )
Content-Disposition parser does not require presence of "=" anymore in parameters (see bug 670333 )
Mixed-content is not allowed with WebSockets (see bug 662692 )
Connection …
HTML5 Audio support in web browsers - A walk-through of HTML5 codecs and their support in different web browsers, with a compatibility table.
Robert can be found on Twitter as @ robertnyman
Stormy Peters
Simple HTML slides . It's really easy to create full feature slides in HTML these days. You can even have people follow along real time on the web.
Stormy can be found on Twitter as @ storming
Will Bamberg
Protecting …
The State - Sort of - of HTML5 Audio
Scott Schiller discusses the high level of hype around HTML5 and CSS3. The two specs render "many years of feature hacks redundant by replacing them with native features," he writes in an insightful blog .
Blogging, he says:
CSS3's border-radius, box-shadow, text-shadow and gradients, and HTML5's <canvas>, <audio> and <video> are some of the most anticipated features we'll see put …
…with <audio> much yet, but I haven't heard good things about it. Hopefully the upcoming Audio APIs will sort this out. They first need to agree on an API though.
7) A lot of the "wow" that we are shown these days in open technologies has been done in Flash before. You hear a lot "this is not Flash, even when it looks like it". Are we just reverse engineering what the closed technology world did in the past or is there some re-use and knowledge sharing going …