…in WebGL by Brandon Jones, Valve's Source Engine BSP format is discussed in the context of WebGL. Brandon demonstrated his code at onGameStart using a level from Team Fortress 2, but he hasn't uploaded it due to licensing concerns.
The post contains a lot of details about Valve's level file format, and how rendering complex commercial 3D game data relates to WebGL:
I was told once that one of the big reasons that WebGL doesn't have …
jQueryMX - jQuery MVC, DOM, and
Event extensions ( git ) ( forum )
StealJS - Dependency Management,
Code Generators, CSS & JS compression ( git ) ( forum )
FuncUnit - Web Testing
Each has its own website (coming soon), github repo, and forum. You can customize the
jQueryMX download like …
Actual JavaScript Engine Performance - Crockford uses his own JSLint as a benchmark. But is JSLint really a better benchmark?
Multi-touch game controller in JavaScript/ HTML5 for iPad (via JavaScript Weekly)
Videos from the Day of JS on Mobile back in January have now been posted.
Ways to immediately invoke functions (JSFiddle) - not that you should necessarily use all of these techniques, but they're interesting nonetheless
That was 1995. Engine prototype took ten days in May. Bytecode compiler and interpreter from the start, because Netscape had a server-side JS product in the works. The rest of the year was browser integration, mainly what became known as " DOM level 0″. Only now standardized in HTML 5 and Anne's wg . Sentence fragments here show my PTSD from that sprint :-/.
In 1996 I finally received some needed assistance from RRJ , who helped port …
Qwery - The Tiny Selector Engine
It's true. The world needs another JavaScript DOM Selector Engine. So without further fuss - introducing Qwery - The Tiny Selector Engine . It's a port from where Simon Willison left off with his getElementsBySelector in 2003, and believe it or not, this is exactly where jQuery started .
Qwery supports all the basic CSS1 & CSS2 selectors, plus the additional (most important) attribute selectors …