…and then deploy web apps to native app stores. And how to build Sencha Touch apps with Designer? That could be an exciting one...
Woven throughout the second day, both in a dedicated track and in the afternoon, we've invited as many community members as possible to run community showcase sessions. While we hope that hearing about the frameworks from the Sencha team is invaluable, we also know that there's no substitute for learning from members of your community. You'll hear …
Designers will require authoring tools that can help them turn their creativity into code, and Adobe have a great track record on making IDEs that designers find user-friendly.
So the ball is in Adobe's court to do the right thing for the web and move Edge further along (with help from the research the discussion sparked). And they are well on the way and declared that they are actively looking for feedback :
Edge will be evolving rapidly - the product is by no means …
…application using Ext JS, and are given the following mockup by our UI Designer.
What we want to achieve is a balance between the views being too granular and too generic. Let's start by seeing what happens if we divide our UI into too many views.
Splitting up the UI into too many small views will make it difficult to manage, reference and control the views in our controllers. Also, since every view will be in its own file, creating too many views might make it hard to locate …
…implemented in the same fashion. All good and well, right? Well, in my current project the UX Designer said she didn't want that behavior, but rather the native way iOS handles it. My initial reaction was:
No, you're wrong, of course. That's not in the specification and not how web browsers implemented it.
However, after that I decided to take a more humble approach, to look at the iOS implementation, evaluate it and see which one was best. The very slight distinction …
The book The Web Designer's Guide to iOS Apps was released; I was Technical Editor
Got snowed in
I'd say 2010 was a really great year for me, but even more so it was a fantastic year for the web. I made the resolution at the beginning of 2010 to spend more time on interactive development and games. I think I definitely accomplished this, thanks in no small part to the fact that all the major browser players now have a very, very fast canvas implementation. …